Senior Thesis

Interaction Design Senior Thesis \\ September 2019 - May 2020

Final Semester Project Update (12/9-12/15)

This semester I set out to make a project centered around grief. I didn’t set a lot of expectations for what that project would look like but I’m glad that I came to the place I’m at now. I’ve made a full card game prototype that is functional and engages people to talk about grief. Through all the prototypes I created and interviews I conducted, I’m very satisfied with how it all came together.

Initially, I was very apprehensive to do a project centered around grief, because it’s a dark topic that people might not be comfortable about. But deep down, I knew I wanted to try it anyways because it’s a topic that’s very personal to me. The first couple of interviews I had were difficult because I wasn’t sure how to frame questions around a personal topic. But the more I talked to people, the easier it got because I got a grasp of how people approach the topic. It’s more about storytelling and being able to verbalize their personal stories. And from that insight is how I came to the project I have now.

My peers were very helpful in helping me brainstorm or ideate for my project (Jessica Yang, Nathalia Kasman, Eugina Chun, Kendra Wong, Elijah Hanes, etc.). I also reached out to Haakon Faste for his insight on resources he might know. He referred me to Sarah Davis, and writer who is also working on a project around grief. She recently started a podcast about people who have lost their parents, and how that experience is different for everyone. From there I started getting resources and research on grief. I also did an essay on how social media affects grief (inspired by thesis) and also gained more research on the topic. Patricia Lange (Anthropology of Technology professor) referred me to a few resources as well. And lastly, my friends helped me through the project as well, as we have all experienced grief together. I enjoyed gaining their insight and seeing their touched reactions motivated me more.

Next semester, I plan to continue this card game and push it further. I want to play test it with more individuals who have and haven’t experienced loss. I also plan to create a digital touchpoint, probably a website, in order to talk about this game and provide resources for grief and loss. It would also be fun to explore visual branding and an unboxing experience for this game.

Gina Kim